So I guess by now, you will have guessed I have a healthy collection of old fantasy rpgs, sitting on my shelf. Here is a hack, in progress, for my first roleplaying experience, and one that gave me a great start in the hobby. The Dragon warriors hack……
Rules
To succeed at a task , draw a card. If its a black card, add 10 to the result, plus any modifiers applied by the Host. If the final result less than or equal to a characteristic, you succeed at your task. If you draw a Jack of any colour, you fail in the task, regardless of your skill. If you draw a Queen, you always succeed. If you draw a King, this is kept and may be used for a redraw.
Character Generation
Step One THE CHARACTERISTICS
Each character is initially defined by his scores in 5 characteristics. These are Strength, Reflexes, Intelligence, Psychic Talent and Looks, each with a score of 1 to 20. To determine the value for each of the first four characteristics, you gain 40 points to allocate, spending no more than 20 on any single one. To determine your characters Looks score, make a draw - if its a red card, add 10 to the result. If its a Jack, you have a value of 0, and are horribly scarred in some way, or deformed. If you draw a Queen, this counts as 21. You are exceptionally good looking and will stand out from the crowd.
Strength is a measure of the characters fitness and physical toughness.
His Reflexes indicates his dexterity, agility and speed of reactions.
Intelligence shows how clever the character is (so a player who chooses a low rank for this ought to roleplay as though he really is dimwitted).
Psychic Talent represents the characters basic ability to resist (and in some cases use) magic.
The character`s Looks score reflects his appearance, and personal charm, and effects how others react to him.
The characteristics effect the starting values of the characters secondary characteristics. such as ATTACK, DEFENCE etc
Characteristic | 1-4 | 5-8 | 9-12 | 13-16 | 17-20 |
---|---|---|---|---|---|
Strength | -2 ATTACK, -1 DEFENCE, -2 HP | -1 ATTACK, -1 HP | No Effect | +1 HP, +1 ATTACK | +2 ATTACK, +1 DEFENCE, +2 HP |
Reflexes | -1 ATTACK, -2 DEFENCE, -2 EVASION, -1 STEALTH | -1 DEFENCE, -1 EVASION | No Effect | +1 DEFENCE, +1 EVASION | +1 ATTACK, +2 DEFENCE, +2 EVASION, +1 STEALTH |
Intelligence | -1 ATTACK, -1 DEFENCE, -1 MAGICAL DEFENCE, -1 MAGICAL ATTACK | No Effect | No Effect | No Effect | +1 ATTACK, +1 DEFENCE, +1 MAGICAL DEFENCE, +1 MAGICAL ATTACK |
Psychic Talent | -2 MAGICAL DEFENCE, -1 PERCEPTION | -1 MAGICAL DEFENCE | No Effect | +1 MAGICAL DEFENCE, +1 MAGICAL ATTACK | +2 MAGICAL DEFENCE, +2 MAGICAL ATTACK, +1 PERCEPTION |
Step 2 CHOOSE A PROFESSION
In the Dragon Warriors game, there are seven professions to which an adventurer may belong: Assassin, Knight, Barbarian, Elementalist, Sorcerer, Mystic and Warlock.
Step 3 HEALTH POINTS
Having chose a profession, the player must determine their Health Points score, A Character`s Healh Points (or HP) show how robust they are. Whenever the character takes a wound in combat, the wound is expressed as a number that comes off their HP score.
The character falls unconscious when their Health Point score reaches 0, and will die if it is reduced to -3 or less. Lost Health Points can be recuperated by resting after an adventure - as long as the character survives.
A Knight starts with 11 Health Points.
A Barbarian starts with 13 Health points.
An Elementalist or Sorcerer starts with 8 Health Points.
For an Assassin, Mystic or Warlock, they start initially with 9 Health Points.
A character`s initial Health Points score increases as they advance in rank
Step 4 THE COMBAT FACTORS
The player is now ready to determine her character`s ATTACK and DEFENCE scores. the basic scores are:
for Assassins : ATTACK score is 13, DEFENCE score is 5
for Barbarians: ATTACK score is 14, DEFENCE score is 6
for Elementalists: ATTACK score is 11, DEFENCE score is 5
for Knights: ATTACK score is 13, DEFENCE score is 7
for Mystics: ATTACK score is 12, DEFENCE score is 6
for Sorcerers: ATTACK score is 11, DEFENCE score is 5
for Warlocks: ATTACK score is 12, DEFENCE score is 6